Into the blue
Getting into the virtual blue is easy: just click "fly"on the initial menu and you show up at the field, drone waiting to go. To tell the truth, I don't remember which drone showed up for my first flight, because I was off scrolling through the choices right away. There are 14 aircraft available in Drone, ranging from the Heli-Max Voltage and Hubsan X4 Pro to generic hexacopters and octocopters that could be from just about any manufacturer.
I picked a Hexacopter 780 and got right into the air. Of course, it's a blast seeing how well the controls work and what happens when you crash. The simulated world is just as tough on drones as the physical world. I left pieces of copters scattered across many locations, crashed into the wall of soccer stadium, and even got hung up on stairs in a dilapidated hangar.
Once I worked the silliness out of my system, I noted that the simulator doesn't provide you with a way to see both FPV and fixed point, as if you were flying with a monitor and line-of-sight. You can fly from a location on the ground, from behind the drone, off its front end, or from the gimbal — which is what gives you the FPV perspective.
Handling was realistic for various models, and the simulator does a good job of showing how squirrelly some copters are compared to others. It also demonstrates how quickly a drone dots out, and you don't know if you're flying toward or away from your location. A quick toggle to FPV helps.
The heads-up display is a nice touch, although I think just adding the altimeter, speed, bearing, and battery life to the main display without pitch and yaw would have been plenty.